Breath Weapon [two-actions] (arcane, evocation, poison) Frequency once per hour; Effect The faerie dragon breathes euphoric gas in a 10-foot cone. Str +3, Dex +3, Con +1, Int –4, Wis +1, Cha +0, Speed 20 feet, climb 20 feet, swim 20 feet. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion. Support Benefit The bird pecks at your foes’ eyes when you create an opening. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its … Each specialization grants additional benefits. An aeon wyrd is a floating swarm of gemstones surrounding a larger stone. You must be able to cast 6th-level spells using spell slots to select this ability. Its Athletics proficiency increases to master, and its Strength modifier increases by 1. Its attacks become magical for the purpose of ignoring resistances. If this Strike hits, the target is also grabbed, as if the bear had successfully Grappled the target. Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices. Support Benefit Your badger digs around your foe’s position, interfering with its footing. If your familiar dies, you can spend a week of downtime to replace it at no cost. To advance a mature animal companion to a savage animal companion, increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. Your companion races. An animal companion is a loyal comrade who follows your orders. Your familiar doesn’t use its 2 actions immediately upon your command. Increase its proficiency rank in Athletics to expert and its proficiency rank in barding to expert. You can have only one animal companion at a time. Your companion is a dromaeosaur (also called a raptor), such as a velociraptor or deinonychus. Your companion joins the fray with graceful leaps and dives. The heading for each entry provides the skill’s name, with that skill’s key ability in parentheses. The boar Strides twice in a straight line and then makes a tusk Strike. It also learns the advanced maneuver for its type. Melee jaws (finesse); Damage 1d8 piercing, Melee talon (agile, finesse); Damage 1d6 slashing, Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Lab Assistant: It can use your Quick Alchemy action. Old Dog, New Tricks (Ex) Source Chronicle of Legends pg. Special Your cat deals 1d4 extra precision damage against flatfooted targets. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). Each creature in the area must attempt a Fortitude save against your class DC or spell DC, whichever is higher. PF2 - Ammunition now sorts by type (e.g. Source PRG2:APG. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities. The familiar also gains unique abilities listed below the Granted Abilities entry. You can have only one familiar at a time. Speed swim 40 feet Special The shark has the aquatic trait. The bird Flies and makes a talon Strike at any point along the way. It’s destroyed at 0 HP. It can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. This has the same cost and requirement as if you used it. Your companion is a crocodile or a similar crocodilian reptile, such as an alligator or caiman. Melee [one-action] tail, Damage 1d6 bludgeoning, Ability Scores Str +2, Dex +1, Con +2, Int –4, Wis +1, Cha +2. Your companion is a shark of any kind, such as a hammerhead, great white, or jigsaw shark. Familiar Focus: Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this. Alternatively, you can command the animal to defend a specific other character. Senses blood scent, scent (imprecise, 60 feet). It can move at full Speed while following tracks. Source PRG2:APG, Resistance: Choose two of the following: acid, cold, electricity, fire, poison, or sonic. "An animal companion is a loyal comrade who follows your orders. Calligraphy wyrms are curious dragons constantly in search of new lore and writing. The Skill entry indicates an additional trained skill your companion has. Your familiar must have the manual dexterity and speech abilities to select this. Increase its proficiency ranks in Intimidation, Stealth, and Survival to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you. It grants the power of its internal aeon stone to its master. It can move at full Speed while following tracks. Until the start of your next turn, any creature your snake threatens can’t use reactions triggered by your actions unless its level is higher than yours. Damage Avoidance: Choose one type of save. Each day, you channel your magic into two abilities, which can be either familiar or master abilities. Add Knowledge (nature) to your list of cleric class skills. You must still Cast the Spell and meet the spell’s other requirements. You might be able to Command an Animal more easily with a feat like Ride (page 266). Your companion smashes things. If the snake is a specialized animal companion, increase this damage to 20. The camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone. Its unarmed attacks ignore half an object’s Hardness. Familiars are mystically bonded creatures tied to your magic. You can use speak with animals once per day as a spell-like ability. Such a familiar usually replaces an existing familiar, though in some circumstances (such as for a witch) the familiar may evolve or reveal its true form. Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0. Your companion is an incredible tracker. How can the .pf2 file be opened, edited or printed? Source PRG2:APG. Support Benefit The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. Your familiar can Cast that Spell once per day using your magical tradition, spell attack modifier, and spell DC. This is our PF2 site, click here for PF1! It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks. Ink spray has the effects of glitterdust except the creature isn’t dazzled, and it can remove its blindness by spending a single action, which has the manipulate trait, to wipe off the ink from their face. Support Benefit The bird pecks at your foes’ eyes when you create an opening. Each companion type has its own statistics. Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don’t have one, unless otherwise specified). Adjusting Difficulty 4. Support Benefit Your scorpion drips poison from its stinger when you create an opening. Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Your animal companion supports you. You or an ally can ride your animal companion as long as it is at least one size larger than the rider. The animal companion can Seek even while raging. It deals 2 additional damage with its unarmed attacks. The Size entry indicates your companion’s starting size as a young animal companion. If it is carrying a rider, the animal companion can use only its land Speed, and it can’t move and Support you on the same turn. The DC of the Fortitude save is 12 (or 14, if the vulture is a specialized animal companion) + your level + the vulture’s Constitution modifier. If your companion is Medium or smaller, it grows in size by one category. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. The species of animal you choose is called your companion’s type. It also learns the advanced maneuver for its type. | Design Finder 2018 This otherwise uses the effects of humanoid form, except the change is purely cosmetic. You must be able to prepare cantrips or add them to your repertoire to select this. Red: Bad, useless options, or options which are extremely situational. If it also has the speech ability, it can telepathically communicate via touch with any creature if they share a language. In the following table, you can find a list of programs that can open files with .pf2 extension.This list is created by collecting extension information reported by users through the 'send report' option of FileTypesMan utility. Its proficiency rank in Acrobatics increases to master, and its Dexterity modifier increases by 1. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. Much like a familiar that naturally has a familiar ability (such as an owl with a fly Speed), you can never swap out any of these granted or unique abilities. Melee [one-action] hoof (agile), Damage 1d6 bludgeoning. Each day, you channel your magic into two abilities, which can be either familiar or master abilities. The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. (Which can happen already at your second action thanks to Twin Takedown) In 5E, a web of decisions this complex happens maybe at level 12. If your shark is nimble or savage, the slashing damage increases to 2d8. Granted Abilities climber, darkvision, tough (see above). Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn. It doesn’t have or use its own ability modifiers and can never benefit from item bonuses. An indomitable companion increases its Constitution modifier by 2 and its Strength, Dexterity, and Wisdom modifiers by 1. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have. It takes no damage when it succeeds at that type of save; this doesn’t prevent effects other than damage. Pastebin is a website where you can store text online for a set period of time. The horse Strides twice at a +10-foot circumstance bonus to Speed. The following are the base statistics for a young animal companion, the first animal companion most characters get. (2nd) Call of the Wild (pf2-cr-134) – Druid Feat. While thus attached, the crocodile can move along with the target whenever the target moves until the end of your next turn. Each specialization grants additional benefits. Special Your vulture gains a +1 status bonus to all saves against disease, and if it rolls a success on a save against a disease, the result is a critical success instead. Extra Reagents: Your familiar grows extra infused reagents on or in its body. You can have only one animal companion at a time. The Strike’s target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. Support Benefit Your raptor constantly darts into flanking position. The bird Flies and makes a talon Strike at any point along the way. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. This otherwise uses the effects of tree shape. | d20 Anime SRD Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Your companion smashes things. Kinspeech: It can understand and speak with animals of the same species. If your companion dies, you can spend a week of downtime to replace it at no cost. Its proficiency rank in Acrobatics increases to master, and its Dexterity modifier increases by 1. Until the start of your next turn, each time you hit a creature in the shark’s reach with a Strike and deal slashing or piercing damage, the creature takes 1d8 slashing damage from the shark. You must have Quick Alchemy, and your familiar must be in your space. Some familiars, however, are more powerful creatures with unique abilities. Increase its proficiency ranks in Intimidation, Stealth, and Survival to trained, and if it was already trained in one of those skills from its type, increase its proficiency rank in that skill to expert. It gains a +10-foot status bonus to its Speed, swim Speed, or fly Speed (your choice). It can gain other movement types from familiar abilities. You must have a familiar with the plant trait, such as a leshy, to select this ability. Your companion is a horse, pony, or similar equine. Melee [one-action] branch, Damage 1d8 bludgeoning. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. Dominate Animal: Subject animal obeys silent mental commands. The boon lasts for 1 hour once accepted. Spell Delivery: If your familiar is in your space, you can cast a spell with a range of touch, transfer its power to your familiar, and command the familiar to deliver the spell. So if you command your Animal Companion, it get's it's 2 minion actions. Source PRG2:APG, Independent: In an encounter, if you don’t Command your familiar, it still gains 1 action each round. Failure The animal doesn’t learn the trick. Special: You can apply this boon multiple times to the same character. You gain an additional batch of infused reagents. Your companion terrorizes foes with dominance displays and pushes them around the battlefield. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. Requirements The snake has a smaller creature grabbed. | 5th Edition SRD Source PRG2:APG. Archetype feats you gain in place of a class feat are called archetype class feats. Other Requirements 3. Until the start of your next turn, if your Strike damages a creature in your crocodile’s reach, your crocodile can latch onto the creature. If your familiar dies, you can spend a week of downtime to replace it at no cost. Command Animals. In any case, this transition from a normal familiar to a specific familiar requires no downtime and has no cost. Your companion is a big cat, such as a leopard or tiger. Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar). Melee [one-action] tail (agile), Damage 1d6 bludgeoning, Ability Scores Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0. While frightened by this ability, the target is flat-footed to your ape. You or an ally can ride your animal companion as long as it is at least one size larger than the rider. Master’s Form: Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat’s eyes or a serpent’s tongue. Support Benefit Your bear mauls your enemies when you create an opening. Source PRG2:APG, Touch Telepathy: Your familiar can telepathically communicate with you via touch. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack. However, if your companion has the mount special ability, it’s especially suited for riding and ignores both of these restrictions. Bonding with a new animal ends any previous bond you had. These hordes may be dark cultists striving to serve horrors from beyond the stars, minor conjurers hoping for demonic power in exchange for services, druids believing you come from the fey, or even simple men and women who you stole from the countryside. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar. If the Strike hits, the target creature automatically becomes grabbed by the scorpion, which then makes a stinger Strike against it. It can’t voluntarily stop raging. You gain the benefits listed in the companion type’s Support Benefit entry. Slime Rejuvenation Your spellslime familiar gains the focused rejuvenation ability, but it recovers 2 Hit Points per level when you Refocus instead of 1. The Speed entry gives your companion’s Speeds. Statistics and abilities not listed in a specific familiar’s stat block (such as modifiers, AC, Hit Points, and so forth) use the normal familiar rules. To advance a mature animal companion to a nimble animal companion, increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1. Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar). Increase its proficiency ranks in Acrobatics and unarmored defense to expert. It can’t use actions that have the concentrate trait unless they also have the rage trait. Requirements The animal companion’s last action was a successful jaws Strike. Melee [one-action] claw (agile, finesse), Damage 1d4 slashing. Blue: Fantastic options, often essential to the function of your character. If you do, you take all the damage and your familiar takes none. Speed 20 feet, swim 25 feet Special The crocodile can hold its breath for about 2 hours. These stat blocks otherwise use the format from the Bestiary. Speed 30 feet Special The scorpion’s stinger attack deals an additional 1d4 poison damage or 2d4 poison damage if the scorpion is a specialized companion. Prerequisites: Animal domain, channel energy class feature. Melee [one-action] jaws (finesse), Damage 1d8 piercing, Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0; Hit Points 6. You gain the benefits listed in the companion type’s Support Benefit entry. Its proficiency rank in Survival increases to expert (or master if it was already an expert from its type), and its Wisdom modifier increases by 1. These increases are already calculated into the stat blocks in Companion Types below. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. Requirements The animal companion’s last action was a successful jaws Strike. If you do, the familiar uses its 2 actions for the round to move to a target of your choice and touch that target. New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Its proficiency ranks for Athletics and Intimidation increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3. If it doesn’t reach the target to touch it this turn, the spell has no effect. Your familiar regains 1 Hit Point per level whenever you Refocus. The riding drake breathes a 30-foot cone of fire, dealing 1d6 fire damage for every 2 levels the drake has to all creatures in the area (basic Reflex save). Your crocodile can latch onto only one creature in this way, and it must release the creature to make a jaws Strike. If your bear is nimble or savage, the slashing damage increases to 2d8. While raging, the badger is affected in the following ways. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. Your companion is a bird of prey, such as an eagle, hawk, or owl. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. You gain the aeon stone’s benefits without needing to use one of your investiture slots for the day, and you also gain the aeon stone’s resonant power, without interfering with any wayfinder you invest. At 20th level, the character’s animal companion is a paragon of its kind—a hero and legend in its own right. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. Magic Scent Your spellslime familiar gains an imprecise sense with a range of 30 feet that enables it to smell magic of the same tradition as your own. The scorpion holds its foe in place with its pincers in order to sting it. The creatures summoned by Summon Monster are usually outsiders, and the easiest way to command them is to share a language with them. 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